Already a Demonic Spider in base Pixel Dungeon, Succubi in Shattered manage to be even worse here.At the very least, defeating one will net you a Cursed Metal Shard, which can only otherwise be obtained from defeating the DM-300. Don't even think about attacking them from a distance either, as they'll shoot corrosive gas at you for heavy damage. These are totally stationary but have 120 HP (higher than Scorpios, which have the highest HP of all normal Demon Hall enemies) and deal higher damage. However, also introduced in Shattered are their "mutant" counterparts, the DM-201s. Shattered also introduces the DM-200s, which can be annoying due to their solid stats and ability to shoot Weaponized Exhaust, but otherwise aren't too bad.Finally, they co-exist alongside Crazy Thieves and Bandits, and their habit of crippling you means that you'll often lose items to them. They also have rather high stats (especially Armor) for that point in the game, making them hard to kill. They use their Ethereal Chains to good use, preventing you from escaping and, if you're unlucky, pulling you into traps. Prison Guards are enemies new to Shattered that are found in the Prison, serving to exacerbate that area's Early Game Hell.The DM-100s serve the same function as Gnoll Shamans in the vanilla game, zapping you in the Prison for high damage and piercing your armor, thus also qualifying for this trope.The worst offenders are the uncommon purple masked Shamans, which inflict a debuff that reduces both your accuracy and evasion. These magical attacks pierce armor (unless you have the rare Anti-Magic glyph) and deal heavy damage. Gnoll Shamans have been reworked so that they not only spawn in the Caves, but also attack with spells that inflict debuffs depending on their mask color.Projecting Champions also deserve a dishonorable mention, since they can hit you from anywhere as long as they can see you and have the same 25% boost to their melee attacks as Blazing Champions. Worse still, they burst into flames when killed, so the only real option to deal with them is at a distance. Annoying as is, but the worst offenders are the Blazing Champions, which have boosted melee damage and set you on fire with melee attacks, dealing heavy damage and burning up valuable Scrolls if you don't have a Scroll Holder. One of the possible challenge runs is "Hostile Champions", introducing special enemy variants that have a Battle Aura and powerful buffs, such as Anti-Magic Champions taking reduced damage and being immune to magical effects.note Feather Fall on the way down, Scroll of Passage when returning with the Amulet 0.8 forces the player to clear the Halls by making the Final Boss more powerful if demon spawners are left alive. Disappointing Last Level: Before 0.8, the Demon Halls didn't offer enough incentives to keep exploring like the past 4 stages did, to the point where "jump off a cliff to get to Yog-Dzewa faster" used to be a common tip - especially after the alchemy update, which allows you to bypass it in both directions with no problems.
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